Python 3: Pocket Primer by James R. ParkerPython 3: Pocket Primer by James R. Parker

Python 3: Pocket Primer

byJames R. Parker

Paperback | April 28, 2017

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As part of the best sellingPocket Primerseries, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos. The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python's best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded.

Features:

•Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos
•Explores communication in depth, making use of one of Python's best features: a collection of modules for sending and receiving Email,
communicating between computers, and working with Twitter and Web pages.
•Companion files contain all of the code examples as complete working programs

On the Companion Files:
(also available from the publisher for downloading by emailing info@merclearning.com)

•Source code samples
•All images from the text (including 4-color)
James R. Parker is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology.
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Title:Python 3: Pocket PrimerFormat:PaperbackDimensions:250 pages, 8.75 × 6.35 × 0.68 inPublished:April 28, 2017Publisher:Mercury Learning & InformationLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1683920864

ISBN - 13:9781683920861

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Table of Contents

1: Computers and Programming.
2: Repetition.
3: Sequences: Strings, Tuples, and Lists.
4: Functions.
5: Files: Input and Output.
6: Classes.
7: Graphic, Media, and Interfaces.
8: Handling Data.
9: Communication Using Python.
Index.