Python: An Introduction To Programming by James R. ParkerPython: An Introduction To Programming by James R. Parker

Python: An Introduction To Programming

byJames R. Parker

Paperback | November 28, 2016

Pricing and Purchase Info

$80.96 online 
$89.95 list price save 9%
Earn 405 plum® points

Prices and offers may vary in store

Quantity:

In stock online

Ships free on orders over $25

Not available in stores

about

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation - material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience.

Features:

* Introduces programming concepts that use Python 3
* Includes many examples based on video game development
* 4-color throughout with game demos on the companion files
James R. Parker is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology.
Loading
Title:Python: An Introduction To ProgrammingFormat:PaperbackDimensions:600 pages, 8.75 × 6.35 × 0.68 inPublished:November 28, 2016Publisher:Mercury Learning & InformationLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1944534652

ISBN - 13:9781944534653

Look for similar items by category:

Reviews

Table of Contents

1 - Computers and Programming.
2 - FOR Loops and While Loops: Repetition.
3 - Sequences: Strings, Tuples, and Lists.
4 - Functions and Parameters.
5 -Files: Input and Output.
6 - Classes.
7 - Graphics.
8 - Manipulating Data: Dictionaries, Formatted and Binary Files, Standard File Types.
9- Multimedia: Interaction, Sound, Video.
10 - Basic Algorithms for Computer Science.
11 - Programming for the Sciences.
12 - How to Write Good Programs.
13 - Communicating with the Outside World.