Rated M for Mature: Sex and Sexuality in Video Games by Matthew WysockiRated M for Mature: Sex and Sexuality in Video Games by Matthew Wysocki

Rated M for Mature: Sex and Sexuality in Video Games

EditorMatthew Wysocki, Evan W. Lauteria

Paperback | October 22, 2015

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The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of "Hot Coffee" to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.
Matthew Wysocki is an Associate Professor at Flagler College, USA, where he is the Coordinator of the Media Studies program. He is the editor of CTRL-ALT-PLAY: Essays on Control in Video Games and co-chair of the Game Studies Area of the Popular Culture Association/American Culture Association. Evan W. Lauteria is a PhD student in S...
Title:Rated M for Mature: Sex and Sexuality in Video GamesFormat:PaperbackDimensions:280 pages, 9 × 6 × 0.75 inPublished:October 22, 2015Publisher:BloomsburyLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1628925779

ISBN - 13:9781628925777

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Table of Contents

Acknowledgements Notes on the Contributors Introduction Evan W. Lauteria (University of California, Davis, USA) and Matthew Wysocki (Flagler College, USA) The (R)Evolution of Video Games and Sex Intergenerational Tensions: Of Sex and the Hardware Cycle. Rob Gallagher (King's College London, UK) Beyond Rapelay: Self-regulation in the Japanese Erotic Video Game Industry J¿r¿mie Pelletier-Gagnon (University of Alberta, Canada), and Martin Picard (University of Montreal, Canada) Assuring Quality: Early-1990s Nintendo Censorship and the Regulation of Queer Sexuality and Gender Evan W. Lauteria (University of California, Davis, USA) The Newest Significant Medium: Brown v. EMA and the 21st Century Status of Video Game Regulation Zach Saltz (University of Kansas, USA) Explicit Sexual Content in Early Console Video Games Dan Mills (Georgia Highlands College, USA) Video Games and Sexual (Dis)Embodiment The Strange Case of the Misappearance of Sex in Videogames Tanya Krzywinska (Falmouth University, UK). Let's Play Master and Servant: BDSM and Directed Freedom in Game Design Victor Navarro-Remesal (Centre d¿Ensenyament Superior Alberta Gim¿nez, Spain), and Shaila Garc¿a-Catal¿n (Universitat Jaume I de Castell¿, Spain) Countergaming's Porn Parodies, Hard Core and Soft Diana Pozo (University of California, Santa Barbara, USA) Casual Sex: Sex as Currency Within Video Games Casey Hart (Stephen F. Austin State University, USA) "Embraced Eternity" Lately? Mislabeling and Subversion of Sexuality Labels through the Asari in the Mass Effect Trilogy. Summer Glassie (Old Dominion University, USA) Systems/Spaces of Sexual (Im)Possibilities Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied Design. Aaron Trammell (Rutgers University, USA), and Emma Leigh Waldron (Rutgers University, USA) It's Not Just the Coffee That's Hot: Modding Sexual Content in Video Games Matthew Wysocki (Flagler College, USA) "Death by Scissors": Gay Fighter Supreme and the Sexuality That Isn't Sexual Bridget Kies (University of Wisconsin-Milwaukee, USA) Iterative Romance and Button-Mashing Sex: Gameplay Design and Video Games' Nice Guy Syndrome Nicholas Ware (University of Central Florida, USA) Climbing the Heterosexual Maze: Catherine and Queering Spatiality in Gaming Jordan Youngblood (University of Florida, USA) Assessing Player-Connected Versus Player-Disconnected Sex Acts in Video Games Brent Kice (Frostburg State University, USA)

Editorial Reviews

Sexuality is part of the human experience anywhere, and despite images of earthly flesh, has always had a virtual dimension. The contributors to this volume brilliantly show how sex and sexuality are not marginal to video game design, representation, and play. Rated M for Mature demonstrates that sexuality is at the heart of video games, and in turn how video games offer powerful lessons with regard to sexuality itself.