Real-Time Visual Effects for Game Programming by Chang-Hun KimReal-Time Visual Effects for Game Programming by Chang-Hun Kim

Real-Time Visual Effects for Game Programming

byChang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim

Hardcover | May 18, 2015

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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Title:Real-Time Visual Effects for Game ProgrammingFormat:HardcoverDimensions:227 pagesPublished:May 18, 2015Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:9812874860

ISBN - 13:9789812874863

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Table of Contents

Basic Concepts of Visual Effects.- Water and Bubbles.- Smoke.- Fire and Ice.- Fluid Interaction.- Real-Time Visual Effects Programming.