Realm Of Racket: Learn To Program, One Game At A Time! by Matthias FelleisenRealm Of Racket: Learn To Program, One Game At A Time! by Matthias Felleisen

Realm Of Racket: Learn To Program, One Game At A Time!

byMatthias Felleisen, David Van Horn, Conrad Barski

Paperback | June 13, 2013

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about

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.

In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game.

As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way.

As you travel through the Racket realm, you'll:
–Master the quirks of Racket's syntax and semantics
–Learn to write concise and elegant functional programs
–Create a graphical user interface using the 2htdp/image library
–Create a server to handle true multiplayer games

Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
Professor Matthias Felleisen is one of the original authors of the Racket language and a co-author of The Little Schemer and How to Design Programs. In 1995, Felleisen launched the TeachScheme! Project, reaching out to high schools with a radically novel computing curriculum. Felleisen is the 2012 recipient of the ACM Special Interest ...
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Title:Realm Of Racket: Learn To Program, One Game At A Time!Format:PaperbackDimensions:320 pages, 9.31 × 7.06 × 0.74 inPublished:June 13, 2013Publisher:No Starch PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1593274912

ISBN - 13:9781593274917

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Table of Contents

Introduction: Open Paren
Chapter 1: Getting Started
Chapter 2: A First Racket Program
Chapter 3: Basics of Racket
Chapter 4: Conditions and Decisions
Chapter 4 and a Half: define define 'define
Chapter 5: Big-Bang
Chapter 6: Recursion is Easy
Chapter 7: Land of Lambda
Chapter 8: Mutant Structs
Chapter 9: The Values of Loops
Chapter 10: Dice of Doom
Chapter 11: Power to the Lazy
Chapter 12: Artificial Intelligence
Chapter 13: The World is Not Enough
Chapter 14: Hungry Henry
Good Bye: Close Paren