Rigging For Games: A Primer For Technical Artists Using Maya And Python by Eyal AssafRigging For Games: A Primer For Technical Artists Using Maya And Python by Eyal Assaf

Rigging For Games: A Primer For Technical Artists Using Maya And Python

byEyal AssafEditorEyal Assaf

Paperback | January 12, 2015

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Rigging for Games: A Primer for Technical Artists Using Maya and Pythonis not just another step-by-step manual of loosely related tutorials. Using characters from the video gameTin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website
Eyal Assaf is a Technical Artist currently living and working in Toronto, Canada. A graduate from the Ontario College of Art and Design, Eyal has been involved in the animation, gaming and broadcast industries since the mid-90's when digital dinosaurs began to roam the big screens.His wide range of experience led him to positions such ...
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Title:Rigging For Games: A Primer For Technical Artists Using Maya And PythonFormat:PaperbackDimensions:392 pages, 9.2 × 7.4 × 1.1 inPublished:January 12, 2015Publisher:Taylor and FrancisLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0415743052

ISBN - 13:9780415743051

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Table of Contents

Acknowledgements

Introduction

Chapter 1 ' The Creative Cycle

Chapter 2 ' Concept Art and Modeling

Chapter 3 ' Rigging Concepts

Chapter 4 ' Scripting Mechanics

Chapter 5 - Rigging Mechanoids

Chapter 6 ' Rigging Humanoids

Chapter 7 ' The Control Rig

Chapter 8 ' Game On! Exporting to Unity

Appendix

Index