Scratch Programming Playground: Learn To Program By Making Cool Games by Al SweigartScratch Programming Playground: Learn To Program By Making Cool Games by Al Sweigart

Scratch Programming Playground: Learn To Program By Making Cool Games

byAl Sweigart

Paperback | September 16, 2016

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about

Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!

Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code.

You’ll learn to make games like:
–Maze Runner: escape the maze!
–Snaaaaaake: gobble apples and avoid your own tail
–Asteroid Breaker: smash space rocks
–Fruit Slicer: a Fruit Ninja clone
–Brick Breaker: a remake of Breakout, the brick-breaking classic
–Platformer: a game inspired by Super Mario Bros.

Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it!

Uses Scratch 2
Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books for beginners, including Automate the Boring Stuff with Python, Invent Your Own Computer Games with Python, and Making Games with Python & Pygame.
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Title:Scratch Programming Playground: Learn To Program By Making Cool GamesFormat:PaperbackDimensions:288 pages, 9.25 × 7 × 0.84 inPublished:September 16, 2016Publisher:No Starch PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1593277628

ISBN - 13:9781593277628

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Table of Contents

Introduction
Chapter 1: Getting Started with Scratch
Chapter 2: Rainbow Lines in Space!
Chapter 3: Maze Runner
Chapter 4: Shooting Hoops with Gravity
Chapter 5: A Polished Brick Breaker Game
Chapter 6: Snaaaaaake!
Chapter 7: Fruit Slicer
Chapter 8: Asteroid Breaker . . . in Space!
Chapter 9: Making an Advanced Platformer