Serious Games Analytics: Methodologies for performance measurement, assessment, and improvement by Christian Sebastian LohSerious Games Analytics: Methodologies for performance measurement, assessment, and improvement by Christian Sebastian Loh

Serious Games Analytics: Methodologies for performance measurement, assessment, and improvement

byChristian Sebastian LohEditorYanyan Sheng, Dirk Ifenthaler

Hardcover | July 1, 2015

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This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
Christian Sebastian Loh's research interests focus on the performance measurement/assessment/ improvement with and the analytics for serious games and virtual environments. He was the 2008/09 President for the Division of Multimedia Production of the AECT (Association for Educational Communications and Technology), and recipient of the...
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Title:Serious Games Analytics: Methodologies for performance measurement, assessment, and improvementFormat:HardcoverDimensions:477 pagesPublished:July 1, 2015Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3319058339

ISBN - 13:9783319058337

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Table of Contents

An Introduction to Serious Games Analytics (SEGA).- Methods for Learners' Gameplay Data Collection.- Methods for Learners' Gameplay Data Analysis.- Visualization of Learners' Play-paths.- ?Serious Games Analytics Methodologies.- Serious Games, Virtual Worlds, Simulations, and Augmented Reality.