Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda by Jennifer deWinterShigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda by Jennifer deWinter

Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda

byJennifer deWinterEditorCarly A. Kocurek, Jennifer deWinter

Paperback | May 21, 2015

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Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She i...
Title:Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of ZeldaFormat:PaperbackDimensions:200 pages, 8.5 × 5.5 × 0.5 inPublished:May 21, 2015Publisher:BloomsburyLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1628923881

ISBN - 13:9781628923889

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Table of Contents

Acknowledgments List of Figures Foreword Chapter 1: The Father of Modern Video Games Chapter 2: Spatial Narratives: Characters in their Worlds Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote Chapter 6: A Continuing Legacy Gameography Works Cited Index

Editorial Reviews

I came to this book knowing very little about Miyamoto, but, like anyone else who's been playing video games since he was a kid, and having played at least a dozen of his titles, several are permanently burned into my brain. DeWinter lays out his many influences, from his time exploring caves in the rural region where he grew up to his time as a teenage banjo player. There were multiple moments when I came across some new (to me) piece of information about Miyamoto, thought back to a game of his - in some cases, one I haven't played in years - and felt the cognitive click of recognition.