Simulations, Serious Games and Their Applications by Yiyu CaiSimulations, Serious Games and Their Applications by Yiyu Cai

Simulations, Serious Games and Their Applications

byYiyu CaiEditorSui Lin Goei

Hardcover | November 27, 2013

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This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Dr. Yiyu Cai is Associate Professor with The College of Engineering, and The Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics, Computer Graphics, and Mechanical Engineering. In NTU, he teaches Computer Graphics, Virtual Reality, Visualization, Com...
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Title:Simulations, Serious Games and Their ApplicationsFormat:HardcoverDimensions:258 pagesPublished:November 27, 2013Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:9814560316

ISBN - 13:9789814560313

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Reviews

Table of Contents

Collision Detection using Axis Aligned Bounding Boxes.- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy.- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on.- Integrating EEG modality in serious games for rehabilitation of mental patients.- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments.- Long Vehicle Turning.- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation.- The Use of Virtual Worlds and Serious Gaming in Education.- Serious Games for e-Health Care Services.- GF Engine - A Versatile Platform for Game Design and Development.- Virtual CNC Training.- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming.- Pink Dolphins - A Serious Simulation Game.

Editorial Reviews

From the book reviews:

"This book is a collection of papers that represent the state of the art in the latest developments in simulation and serious game technology. . recommend it for scientists, engineers, and practitioners involved in the field of serious games and simulation." (Diego Merani, Computing Reviews, August, 2014)