Stepping into Virtual Reality by Mario GutierrezStepping into Virtual Reality by Mario Gutierrez

Stepping into Virtual Reality

byMario Gutierrez, F. Vexo, Daniel Thalmann

Paperback | April 14, 2008

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This book is the fruit of many years of experience on the creation of synthetic worldsandvirtualrealities.Ourgoalistotransmitthisexperiencetostudents and ease the learning curve required to master the creation of Virtual Reality (VR) applications. We start by providing some brief answers to key questions such as: where did VR come from? what are the main concepts that help us understand this research ?eld? what are the current VR trends? and last but not least, how can we create virtual worlds? Throughout the book we consider the terms "virtual environment," "v- tualworld"and"VRapplication"asequivalentconcepts:computer-generated environments mainly composed of interactive computer graphics, designed to physically and/or psychologically immerse one or more users in an alternative reality. The ?rst part of the book makes a review of the basic theoretical and practical concepts involved in the visual aspect of virtual environments. We startbypresentingthebasicmathematicalfoundationsforthesynthesisof3D graphics,includingbasicmodelingandrenderingtechniques.Acomprehensive review of the state of the art of computer animation closes this part.
Title:Stepping into Virtual RealityFormat:PaperbackDimensions:214 pagesPublished:April 14, 2008Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1848001169

ISBN - 13:9781848001169

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Table of Contents

Fundamentals.- Computer Graphics.- Computer Animation.- Virtual Worlds.- Virtual Characters.- Architecture of Virtual Reality Systems.- Mixed Realities.- Perceiving Virtual Worlds.- Vision.- Audition.- Touch.- Smell and Taste.- Applications.- Health Sciences.- Cultural Heritage.- Other VR Applications.