Still More Games Trainers Play

Paperback | May 22, 1991

byEdward Scannell, John Newstrom

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Get any training session off the ground fast-- or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning' to ``The `Nobel' Prize Winner,' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.

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$40.95

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From the Publisher

Get any training session off the ground fast-- or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have ...

Format:PaperbackDimensions:311 pages, 10.7 × 8.4 × 0.98 inPublished:May 22, 1991Publisher:McGraw-Hill Education

The following ISBNs are associated with this title:

ISBN - 10:0070464278

ISBN - 13:9780070464278

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Table of Contents

Part I: Climate Setting and Icebreakers.Part II: Learning.Part III: Brainteasers.Part IV: Perception.Part V: Communication and Listening.Part VI: Presentation Tools.Part VII: Conference Leadership.Part VIII: Creative Problem Solving.IX: Self-Concept.X: Team Building.