Tangible Interactive Systems: Grasping The Real World With Computers by Guy Andr BoyTangible Interactive Systems: Grasping The Real World With Computers by Guy Andr Boy

Tangible Interactive Systems: Grasping The Real World With Computers

byGuy Andr Boy

Hardcover | May 4, 2016

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Distinguishingbetween tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces but also looks at howinteraction can be enabled by using digital information through the physicalenvironment. TISs go far beyond the concept of tangible user interfaces,addressing large complex systems in the framework of human-centred design andputting the human at the center of the design process from the start.

Howcan human-centered designers grasp the real world with computers? This questionis explored by looking at concepts such as innovation, complexity, flexibility,maturity, stability, sustainability and art to see whether we can assess bothphysical and figurative tangibility during the design process before productdelivery.  Concepts like creativity, design thinking and team spirit arefundamental to TIS's human-centered design, and are presented together withhuman-systems integration (HSI), agile development and formative evaluations tobuild a greater understanding of this new area of research.

TangibleInteractive Systems wouldbe an essential read to designers, academics and other professionals concernedwith product design within HCI, industrial design, virtual engineering andother related areas.


Title:Tangible Interactive Systems: Grasping The Real World With ComputersFormat:HardcoverDimensions:212 pagesPublished:May 4, 2016Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3319302698

ISBN - 13:9783319302690

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Table of Contents

Preface.-Introduction.- Looking for Tangibility.- Concepts and Tools for Designers.-Innovation.- Complexity.- Flexibility.- Maturity.- Stability.- Sustainability.-Arts.- Conclusion.