The E-primer: An Introduction To Creating Psychological Experiments In E-prime by Henk Van SteenbergenThe E-primer: An Introduction To Creating Psychological Experiments In E-prime by Henk Van Steenbergen

The E-primer: An Introduction To Creating Psychological Experiments In E-prime

byHenk Van Steenbergen, Michiel Spapé, Rinus Verdonschot

Paperback | May 15, 2014

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This timely volume provides a much needed, down-to-earth introduction to the wide range of experiments that can be set up using E-Prime®, a software package of Psychology Software Tools used around the world to design and run custom psychology experiments. Guiding the reader through the software step by step, from an elementary level to an advanced level, this guide explores the enormous possibilities of E-Prime® for experimental design. Apart from explaining the basic structure of the software suite E-Prime® and describing how it suits daily scientific practice, this book also gently introduces programming via E-Prime®’s own language: E-Basic. 
Michiel Spapé is a postdoctoral research fellow at the Helsinki Institute for Information Technology. Rinus Verdonschot works at Nagoya University in Japan. Saskia van Dantzig is research scientist at Philips Research. Henk van Steenbergen is assistant professor at Leiden University. 
Title:The E-primer: An Introduction To Creating Psychological Experiments In E-primeFormat:PaperbackDimensions:160 pages, 9 × 6 × 0.5 inPublished:May 15, 2014Publisher:Leiden University Press AcademicLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:9087281838

ISBN - 13:9789087281830


Table of Contents

What is E-Prime® and what will I learn?
Why should I learn E-Prime®?
Online support
Chapter I: E-Prime® at a glance
E-Studio, E-DataAid, E-Recovery and E-Merge
Object Oriented Programming
Conceptualising an experiment
E-Studio's structure
Procedures, Lists and TextDisplays
Tutorial I: A simple RT experiment 36
Advanced Exercises
Chapter II: Attributes, Slides and more on Lists
Experimental design in E-Prime®
More on lists
Showing an image
Showing multiple images and layers of texts
Tutorial II: The Simon Task
Tutorial III: Implicit Association Task
Advanced Exercises
Chapter III: Sound, movies, hardware, and nested Lists 67
SoundOut objects and digital audio
MovieDisplay object
Wait object
Experiment properties
Nested Lists
Counterbalancing and between-subject manipulations
Tutorial IV: Visual search and distracting sound
Tutorial V: Ego depletion experiment
Advanced excercises
Chapter IV: Beginning programming in E-Prime®
E-Basic in E-Prime®
Different types of variables
Math operators
Mathematical functions
Combining numbers and text
String functions
Linking variables to input/output windows
Linking variables to attributes
Inlines everywhere
Tutorial VI: A working memory test
Advanced excercises
Chapter V: Decision making in E-Basic
The If-Then statement
Combining conditional expressions
Comparing values
How to terminate parts of your experiment
Tutorial VII: The Ultimatum game
Tutorial VIII: The Cyberball game
Advanced exercises
Chapter VI: Loops and Arrays in E-Basic
Looping with Labels
The For-Next Loop
Loops with conditional expressions
Lists and arrays
Arrays of a user-defined data type
Tutorial IX: Quasi-random trial selection
Advanced exercises
Chapter VII: Interactions between Slide objects and the Mouse
The Slide object
Accessing the mouse in E-Prime®
Programming user interactions
Tutorial X: A simple questionnaire
Tutorial XI: A mouse tracking task
Advanced exercises
Chapter VIII: Various Input/Output devices
The Serial-Response box
Voice-key experiments
Sending signals using the parallel port
Reading and writing text files
Tutorial XII: Making a Voicekey (VK) test program
Advanced Exercises
Reference List
Appendix: Overview of available E-Objects
About the authors