The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! by Brian TinsmanThe Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! by Brian Tinsman

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games…

byBrian Tinsman

Paperback | November 1, 2008

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about

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Brian Tinsman has more than nine years of professional analog and video game design experience with over 30 published titles and total sales of over $100 million. He has won a Mensa Select award and been nominated for multiple Origins Awards. Armed with his BA from UC Berkeley and MBA from University of Seattle, he worked for Hasbro fo...
Title:The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games…Format:PaperbackDimensions:263 pages, 8.96 × 6.12 × 0.68 inPublished:November 1, 2008Publisher:Morgan James PublishingLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1600374476

ISBN - 13:9781600374470

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Customer Reviews of The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

Reviews

Rated 4 out of 5 by from Good introduction from industry insider Glad I bought this but I had hoped for some more practical advice about how to build a prototype (mocking up components, etc). I do recommend it as an introductory read to board and card game design if you want to learn about some strategies for marketing and presenting your game ideas.
Date published: 2011-01-26