The Great Interactive Dream Machine by Richard PeckThe Great Interactive Dream Machine by Richard Peck

The Great Interactive Dream Machine

byRichard Peck

Paperback | November 1, 1998

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Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.

"A guaranteed fun, faced-paced adventure."--School Library Journal
RICHARD PECK (1934-2018) was born in Decatur, Illinois and lived in New York City for nearly 50 years. The acclaimed author of 35 novels for children and young adults, he won the Newbery Medal for A Year Down Yonder, a Newbery Honor for A Long Way from Chicago, the Scott O’Dell Award for The River Between Us, the Edgar Allen Poe Award ...
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Title:The Great Interactive Dream MachineFormat:PaperbackDimensions:160 pages, 7.78 × 5.07 × 0.42 inPublished:November 1, 1998Publisher:Penguin Young Readers GroupLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:014038264X

ISBN - 13:9780140382648

Appropriate for ages: 13 - 17

Reviews

Rated 3 out of 5 by from The Great Interactive Dream Machine (Lost in Cyberspace #2) by Richard Peck Josh and Aaron, once best friends, are thrown back together again after Aaron’s plethora of computers cause a pre-summer power outage and introduce Josh to his new cyber world. It’s when Aaron’s wish-granting machine begins to work is when their lives really become interesting. Richard Peck created an easy to read and scientifically possible story that will intrigue any young reader. The diverse setting of a New York City high-rise apartment building along with a wish-granting machine gives every reader a trip into an imaginary world that every young reader would want to travel to.
Date published: 2017-10-04

From Our Editors

Josh Lewis's best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. Unfortunately, there are a few bugs in the system. Nobody knows when the computer will interactivate next! When a mysterious spy called The Watcher starts monitoring the boys' every move in cyberspace, the trouble begins..