The Practical Guide To Writing, Second Canadian Edition by Sylvan BarnetThe Practical Guide To Writing, Second Canadian Edition by Sylvan Barnet

The Practical Guide To Writing, Second Canadian Edition

bySylvan Barnet, Marcia Stubbs, Pat Bellanca

Paperback | April 17, 2006

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The second Canadian edition of The Practical Guide to Writing with Readings and Handbook is designed for use in university and college courses in which essay writing is required. It enhances the learning process for students by providing insight as they write. The student who is looking for information about choosing a topic, writing an analysis, constructing a paragraph, or even using a semicolon will find this guide indispensable.

Sylvan Saul Barnet was born in Brooklyn, New York on December 11, 1926. During World War II, he served in the Army for two years. He received a bachelor's degree in English from New York University in 1948 and a master's degree in 1950 and a doctorate in 1954 from Harvard University. For the next three decades, he taught freshman writi...
Title:The Practical Guide To Writing, Second Canadian EditionFormat:PaperbackDimensions:608 pages, 9 × 6 × 1.25 inPublished:April 17, 2006Publisher:Pearson EducationLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0321399307

ISBN - 13:9780321399304

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Read from the Book

PrefaceWhen I first got into the game industry, a formal education was essentiallyfrowned upon. Quite frankly, it was feared that any creative juices would be allbut sucked out of you by the time you earned your "establishment"degree. Many industry pioneers equated having formal training with being"assimilated by the Borg." In those days, gamers were the unruly ones,people who did not quite fit the norm. Hands-on game development experience, oran ability to demonstrate your creativity, was the only qualifying factor forgetting a job. Today, these are still very important qualities, but as gameshave grown more complex, and as game development budgets have ballooned to themultimillion-dollar range, game professionals are more formally trained and,certainly, better respected. In short, the unruly ones have grown up. AUTHOR NOTE"We're not just geeks in dark basements wearing weird clothesanymore. We're geeks in dark basements wearing weird clothes and makingmoney doing it!"- MarcThe inspiration for this book came from the thousands of emails I receiveasking the same daunting question: "How do I get a gig in the gameindustry?" I wish I possessed a single simple, and magical, answer; alas, Ido not. However, based on my years of developing the careers of some of theindustry's brightest stars, what I do possess are proven job-gettingtechniques. If you take these techniques seriously, and apply themappropriately, you will not only land that game job, but you will also be placedfirmly on a career development track that will take you to the height of youraspirations.Through my recruiting firm,, I have placed thousands ofpeople in game industry jobs. I have witnessed the astonishing growth of thisindustry as it has grown, in both size and stature. I've also witnessed theincreasing number of people wanting to work in it. If you are one of thosepeople—or maybe you're an industry veteran in need of a career"refresher"—this is the book for you.In this book, you'll learn the various types of game jobs available inthe industry, what the game companies are looking for, and how you can get thejob you want. It is my sincere hope that when you finish this book, and if youapply the principles found in it, you should be well on your way to a successfulcareer.Throughout your job search, try to remember that YOUR thoughts about YOURcareer and life direction will create YOUR destiny, so be careful about what youthink. In short, stay focused and positive! And, remember, my virtual door is always open should you need additional advice ordirection.Good Luck and Get in the Game! Marc Mencher© Copyright Pearson Education. All rights reserved.

Table of Contents





 1. Discovering Ideas.

 2. Drafting and Revising.

 3. Shaping Paragraphs.

 4. Revising Sentences for Conciseness.

 5. Revising Sentences for Clarity.

 6. Revising Sentences for Emphasis.

 7. The Writer's Voice.



 8. Analytic Thinking and Writing.

 9. Narrating.

10. Describing.

11. Defining.

12. Persuading.



13. Outlining and Summarizing.

14. Reviewing.

15. Interviewing.

16. Writing a Research Essay.

17. Documenting a Research Essay.

18. Writing about Literature.

19. Writing Essay Examination.



20. Punctuation.

21. Usage.

22. Manuscript Form.



Literary Credits.

Photo Credits.


Editorial Reviews

"Marc Mencher delivers a book full of timely and relevant information foranyone interested in learning more about our dynamic industry." --Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series."This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike." -- Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters."Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games." -- Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technology Contributor.