The Unidentified

Paperback | April 17, 2012

byRae Mariz

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Fifteen-year-old Katey (aka Kid) goes to school in the Game—a mall converted into a "school" run by corporate sponsors. As students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras.

Kid has a vague sense of unease, but doesn't question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger—something that could change the Game forever.

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From the Publisher

Fifteen-year-old Katey (aka Kid) goes to school in the Game—a mall converted into a "school" run by corporate sponsors. As students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras.Kid has a vague sense of unease, but doesn...

Rae Mariz currently lives in Stockholm after working in public libraries in Seattle, dropping out of art school in Portland, and spending her formative years bouncing around the Bay Area. She's a language geek who enjoys spending her time on ambitious craft projects and playing video games. This is her first novel for teens.
Format:PaperbackDimensions:304 pages, 8 × 5.31 × 0.68 inPublished:April 17, 2012Publisher:HarperCollinsLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0061802093

ISBN - 13:9780061802096

Customer Reviews of The Unidentified

Reviews

Rated 1 out of 5 by from A disaster I thought this was going to be a good book based on the plot. But everything from the sentence structure to the poor character development screamed AMATEUR. I hated this book. A waste of my time.
Date published: 2012-08-07
Rated 3 out of 5 by from Unique, but still missing that Oomf. It was pretty good. But out of all the distopian books I've read over the past couple of months, this definately isn't one of the best ones. There was a plot line, but I felt like it could of had more depth to it. The characters were nicely developed, but the plot definately could of had more to it. The idea of the mall-turned-game was definately interesting and I felt like I've missed out on a lot of that experience. Overall, it was a good and original idea, but lacked that oomf that I'm always craving.
Date published: 2011-02-26
Rated 4 out of 5 by from Corporate sponsors run the schools of the future. Pros: good writing, fast paced, nifty concept, true to life high school atmosphere Cons: takes a while to understand the school/game setting, plot twists were often obvious For Parents: there's a little swearing, minor violence, no sex In a future where corporate sponsors run school as a game, a group of kids wants to reclaim their privacy as the Unidentified. Katey Dade (@kidzero) is in the pit when the Unidentified pull off their first publicity stunt. Her interest in the act propels her into the limelight, where she has no desire to be, and forces her to make important decisions regarding her future. A refreshing change from the weightier, more violent YA books I've read recently (The Hunger Games, Chaos Walking), this is a quick, entertaining book. Told from Kid's POV, it captures the ups and downs of high school perfectly. I could easily imagine a future where schools are run by corporations sponsoring events and certain 'in' students. And the willingness of the kids to have public lives is something facebook attests to today. The plot focused on Kid's desire to remain low key despite the advantages (depending on your outlook) of being branded. The language is easy despite a few futuristic curses and expressions (Oh Google). There's minor swearing, a tiny amount of violence and no sexual content for parents to be concerned about. The game took a while to take shape. Mariz drops you into the story with no preparation. I liked trying to figure out how the game worked but some readers may find it a chore to piece together what's going on. Ultimately it's a well told story about the importance of choosing friends wisely, of privacy and the freedom to be yourself.
Date published: 2011-01-30

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Editorial Reviews

“Subversive, cleverly written, challenging, and surprising.”