Theory Of Fun For Game Design

December 17, 2013|
Theory Of Fun For Game Design by Raph Koster
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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You’ll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He''s been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he''s contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook ...
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Title:Theory Of Fun For Game Design
Format:Paperback
Product dimensions:300 pages, 9.25 X 7.5 X 0.55 in
Shipping dimensions:300 pages, 9.25 X 7.5 X 0.55 in
Published:December 17, 2013
Publisher:O'Reilly Media
Language:English
Appropriate for ages:All ages
ISBN - 13:9781449363215

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