Think, Play, Do: Technology, Innovation, and Organization by Mark DodgsonThink, Play, Do: Technology, Innovation, and Organization by Mark Dodgson

Think, Play, Do: Technology, Innovation, and Organization

byMark Dodgson, David Gann, Ammon Salter

Paperback | July 15, 2005

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The innovation process is the most important of all business processes. Innovation is the means by which value is constructed and efficiencies are created. It is the source of sustainable competitive advantage. This book shows how the innovation process is changing profoundly. Part of the change results from the application of new technologies to the innovation process itself. A new category of technology has emerged which we call 'innovation technology'. This includes simulation and modelling, visualization, and rapid prototyping technologies. When used effectively,innovation technology makes the innovation process more economical and ameliorates some of its uncertainties. These technological changes are accompanied by changing organization structures and skills requirements. The technologies are used in fast moving, creative environments and are suited to project-based organization. They also require the development of new 'craft' skills to realize the possibilitiescreated by the new 'code'.The book outlines a new way of thinking about innovation. Traditional definitions of 'research', 'development' and 'engineering', imply a progressive linearity which doesn't exist in reality. They are also associated with organizational departments, which are breaking down where once they existed,and are in any case non-existent in the vast majority of firms. They also fail to capture the central importance of design in innovation. We propose a new schema for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them tosee if they are practical, economical and marketable, and then doing: making the innovation real. This new schema captures the emerging innovation process using a more contemporary idiom.The book reports in-depth studies from a number of companies and sectors. Major case studies of Procter and Gamble and Arup Partners are presented. It reports on the use of innovation technology in a range of other companies and organizations, from pharmaceuticals in GSK, to engineering design inRicardo engineering , and welding in TWI. We describe how innovation technology is used in traditional industries, such as in mining, and in public projects, such as the development of London's traffic congestion charge and the stabilization of the leaning tower of Pisa.
Mark Dodgson is Director of the Technology and Innovation Management Centre at the University of Queensland Business School, University of Queensland, Visiting Professor at the Tanaka Business School, Imperial College London, and is an International Fellow at the Advanced Institute of Management Research in the UK. He was previously E...
Title:Think, Play, Do: Technology, Innovation, and OrganizationFormat:PaperbackDimensions:280 pages, 9.21 × 6.14 × 0.67 inPublished:July 15, 2005Publisher:Oxford University PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0199268096

ISBN - 13:9780199268092

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Table of Contents

1. Innovation Technology2. Understanding Innovation3. Using Innovation Technology: Procter and Gamble and Arup4. 'Think'5. 'Play'6. 'Do'7. The Strategic Management of Innovation8. A New Innovation ProcessAppendix: Research Method

Editorial Reviews

`Every once in a while a book comes along that does a good job of pulling a varied array of elements into a coherent, useful whole. That is the accomplishment of this book, which, despite the simplicity of its title, deals with the complexity of the product innovation process as it applies across a broad spectrum of projects.'Journal Product Innovation Management