Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation by Roland Hess

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

byRoland HessEditorRoland Hess

Paperback | June 13, 2011

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Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at http://www.focalpress.com/cw/hess-9780240817576/.

About The Author

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press ti...
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Details & Specs

Title:Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of AnimationFormat:PaperbackDimensions:312 pages, 9.75 × 7.5 × 0.75 inPublished:June 13, 2011Publisher:Taylor and FrancisLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0240817575

ISBN - 13:9780240817576

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Table of Contents

  • Tradigital Blender
  • Chapter 1: Overview
    Chapter 2: Blender's Animation Tools and Workspaces
  • Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING
  • Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH
  • Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH
  • Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT .
  • Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS
  • Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION
  • Chapter 9: Specific Techniques.
    Chapter 10: Rendering and compilation
  • Editorial Reviews

    "2011 PROSE Award Winner for Art Technique " Focal Press/Elsevier Science and TechnologyTradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation,  Roland Hess "For those who'd like to get their models moving, Tradigital Blender offers an in-depth guide to character animation in Blender. The book contains over 300 pages of tuition, covering everything from planning your piece, workflow tips and advice, plus more. It's $44.95, plus you also get access to project files and a companion website with 40 videos to help you tackle the tasks at hand. Visit www.focalpress.com for a closer look."--3D Artist News.com