Using Games to Enhance Learning and Teaching: A Beginner's Guide by Nicola WhittonUsing Games to Enhance Learning and Teaching: A Beginner's Guide by Nicola Whitton

Using Games to Enhance Learning and Teaching: A Beginner's Guide

EditorNicola Whitton, Alex Moseley

Paperback | May 17, 2012

Pricing and Purchase Info

$60.84 online 
$64.30 list price save 5%
Earn 304 plum® points

Prices and offers may vary in store


In stock online

Ships free on orders over $25

Not available in stores


Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Nicola Whitton is a Research Fellow at Manchester Metropolitan University. She holds a doctorate in the use of educational games for learning and has recently led projects in the use of alternate reality games for student induction and gaming for older adults. More broadly, her research interests encompass learning and teaching innova...
Title:Using Games to Enhance Learning and Teaching: A Beginner's GuideFormat:PaperbackDimensions:248 pages, 9.02 × 5.98 × 0.68 inPublished:May 17, 2012Publisher:Taylor and FrancisLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0415897726

ISBN - 13:9780415897723

Look for similar items by category:


Table of Contents

Part I: Background Chapter 1 Introduction Alex Moseley and Nicola Whitton Chapter 2 Good game design is good learning design Nicola Whitton Part II: Applying game principles to education Chapter 3 Challenge: Levelling up Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton Part III: Creating games for learning Chapter 8 Authentic contextual games for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games Alex Moseley Chapter 11 Designing low-cost games for learning Nicola Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14 Alternate Reality Games and Literature Danielle Barrios-O¿Neill and Alan Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex Moseley





Editorial Reviews

"It is perhaps the one game genre which stand outs the most here. In publishing this work the authors have very astutely filled a gap in the existing field of books on this topic, and have done so in a very detailed and comprehensive manner." ¿Wajeehah Aayeshah, Ariadne: Web Magazine for Professionals 2012 "The book offers the fundamentals, from the rudimentary to the quite advanced ... Using Games to Enhance Learning and Teaching is an impassioned, valuable book, entirely worthy of educators' consideration." ¿Reflective Teaching