Using Games to Enhance Learning and Teaching: A Beginner's Guide by Nicola WhittonUsing Games to Enhance Learning and Teaching: A Beginner's Guide by Nicola Whitton

Using Games to Enhance Learning and Teaching: A Beginner's Guide

EditorNicola Whitton, Alex Moseley

Paperback | May 17, 2012

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Using Games to Enhance Learning and Teachingprovides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Nicola Whittonis a Research Fellow at Manchester Metropolitan University. She holds a doctorate in the use of educational games for learning and has recently led projects in the use of alternate reality games for student induction and gaming for older adults. More broadly, her research interests encompass learning and teaching innovati...
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Title:Using Games to Enhance Learning and Teaching: A Beginner's GuideFormat:PaperbackDimensions:248 pages, 9.02 × 5.98 × 0.68 inPublished:May 17, 2012Publisher:Taylor and FrancisLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0415897726

ISBN - 13:9780415897723

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Table of Contents

Part I: BackgroundChapter 1 IntroductionAlex Moseley and Nicola WhittonChapter 2Good game design is good learning designNicola WhittonPart II: Applying game principles to educationChapter 3 Challenge: Levelling upNicola WhittonChapter 4 Community: The Wisdom of CrowdsMichelle A. Hoyle and Alex MoseleyChapter 5 Narrative: Let me tell you a storyNicola Whitton and Dave WhiteChapter 6 Competition: Playing to win?Alex MoseleyChapter 7 Multiple media: A picture is worth a thousand wordsPeter WhittonPart III: Creating games for learningChapter 8 Authentic contextual games for learningSimon Brookes and Alex MoseleyChapter 9 Mapping games to curriculaAlex Moseley and Rosie JonesChapter 10 Assessment and gamesAlex MoseleyChapter 11 Designing low-cost games for learningNicola Whitton and Alex MoseleyPart IV: Games in PracticeChapter 12 Developing Alternate Reality Games for learningKatie PiattChapter 13 Evaluating Immersive Virtual Environments for learningSarah Smith-RobbinsChapter 14 Alternate Reality Games and LiteratureDanielle Barrios-O¿Neill and Alan HookPart V: ConclusionsChapter 15 ConclusionsNicola Whitton and Alex Moseley

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Editorial Reviews

"It is perhaps the one game genre which stand outs the most here. In publishing this work the authors have very astutely filled a gap in the existing field of books on this topic, and have done so in a very detailed and comprehensive manner." ¿Wajeehah Aayeshah, Ariadne: Web Magazine for Professionals 2012 "The book offers the fundamentals, from the rudimentary to the quite advanced ... Using Games to Enhance Learning and Teaching is an impassioned, valuable book, entirely worthy of educators' consideration." ¿Reflective Teaching