Violent Games: Rules, Realism and Effect by Gareth SchottViolent Games: Rules, Realism and Effect by Gareth Schott

Violent Games: Rules, Realism and Effect

byGareth Schott

Paperback | July 28, 2016

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It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over," referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence" encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content "as" violence.
Gareth Schott is Senior Lecturer in Screen and Media Studies at the University of Waikato, New Zealand. He has been an active writer and researcher in the field of game studies since its inception in 2001. Schott is the co-author of Computer Games: Text, Narrative and Play (2006), a major output from the Arts and Humanities Researc...
Title:Violent Games: Rules, Realism and EffectFormat:PaperbackDimensions:288 pages, 8.5 × 5.5 × 0.8 inPublished:July 28, 2016Publisher:BloomsburyLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1628925612

ISBN - 13:9781628925616

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Table of Contents

Preface Chapter 1 - Violent Games / Game Violence Chapter 2 - Violent Media as a Political Conception Chapter 3 - Games as Artifice Chapter 4 - Subjective Realism Chapter 5 - Performative Inquiry,Intent and Awareness Chapter 6 - The Activation of Violence Chapter 7 - The Aestheticisation of Violence Chapter 8 - Undeniable Content and Serious Intent Chapter 9 - Adopting a Configurative Sensibility Bibliography Index

Editorial Reviews

Gareth Schott's examination of the debates surrounding violent video games presents an important and fresh perspective on this contentious issue. Given the moral panic surrounding games, scholars have increasingly been calling for more sociological examinations of the phenomenology of media panics and media research itself. Schott's work represents a cogent effort in this regard that should be required reading of all students and scholars of media effects.