Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, by Randall ShumakerVirtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, by Randall Shumaker

Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007…

byRandall Shumaker

Paperback | June 29, 2007

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The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and governmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following major topics: • 3D Rendering and Visualization • Interacting and Navigating in Virtual and Augmented Environments • Industrial Applications of Virtual Reality • Health, Cultural, Educational and Entertainment Applications
Title:Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007…Format:PaperbackDimensions:764 pages, 23.5 × 15.5 × 0.02 inPublished:June 29, 2007Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3540733345

ISBN - 13:9783540733348

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Table of Contents

1: 3D Rendering and Visualization.- The Storage Independent Polygonal Mesh Simplification System.- A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping.- 3D-Image Visualization and Its Performance in Teleoperation.- Manipulating Objects Behind Obstacles.- Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences.- Non-commercial Object-Base Scene Description.- Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments.- Acceleration of Terrain Rendering Using Cube Mesh.- A Realistic Illumination Model for Stained Glass Rendering.- Visual Hull with Silhouette Maps.- Region-Based Artificial Terrain Texture Generation.- A Real-Time Color Quantization Scheme for Virtual Environments Navigation System.- A Distributed Framework for Scalable Large-Scale Crowd Simulation.- QEM-Based Mesh Simplification with Effective Feature-Preserving.- Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality.- Lower Cost Modular Spatially Immersive Visualization.- Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects.- Parallel Search Algorithm for Geometric Constraints Solving.- Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog.- 2: Interacting and Navigating in Virtual and Augmented Environments.- Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness.- Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations.- Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques.- Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence.- Interactive Haptic Rendering of High-Resolution Deformable Objects.- Collaborative Virtual Environments: You Can't Do It Alone, Can You?.- Development of Wide-Area Tracking System for Augmented Reality.- An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments.- Development of a Handheld User Interface Framework for Virtual Environments.- Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness.- A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers.- Design and Evaluation of a Hybrid Display System for Motion-Following Tasks.- Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room.- Towards Transparent Telepresence.- Towards an Interaction Model in Collaborative Virtual Environments.- C-Band: A Flexible Ring Tag System for Camera-Based User Interface.- A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship.- How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks.- Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments.- Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision.- Measurement of Suitability of a Haptic Device in a Virtual Reality System.- IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.- Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color.- Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness.- Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review.- Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs.- 3: Industrial Applications of Virtual Reality.- Sketch Based Modeling System.- Ergonomic Interactive Testing in a Mixed-Reality Environment.- Designer-Centered Haptic Interfaces for Shape Modeling.- An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations.- A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments.- VR-Based Virtual Test Technology and Its Application in Instrument Development.- An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups.- A Virtual Environment for 3D Facial Makeup.- A Virtual Space Environment Simulation System.- Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances.- Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to 'Sense/Feel' Their Local Environment.- A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations.- Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments.- IMPROVE: Collaborative Design Review in Mobile Mixed Reality.- Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work.- Augmented Reality System for Development of Handy Information Device with Tangible Interface.- Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design.- Simulators for Driving Safety Study - A Literature Review.- A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation.- 4: Health, Cultural, Educational and Entertainment Applications.- Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse.- Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application.- Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.- VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects.- AR Pottery: Experiencing Pottery Making in the Augmented Space.- An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.- Summary of Usability Evaluations of an Educational Augmented Reality Application.- VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization.- The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung.- Cultural Heritage as Digital Experience: A Singaporean Perspective.- Learning Cooperation in a Tangible Moyangsung.- An Open-Source Virtual Reality Platform for Clinical and Research Applications.- Colour Correct Digital Museum on the Internet.- 3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins.- Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.- User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction.- Plant Modeling and Its Application in Digital Agriculture Museum.