Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-2 by Olivier BaletVirtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-2 by Olivier Balet

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International…

byOlivier BaletEditorGérard Subsol, Patrice Torguet

Paperback | November 4, 2003

Pricing and Purchase Info

$114.32 online 
$136.95 list price save 16%
Earn 572 plum® points

Prices and offers may vary in store

Quantity:

In stock online

Ships free on orders over $25

Not available in stores

about

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003.The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.
Title:Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International…Format:PaperbackDimensions:244 pages, 23.5 × 15.5 × 0.02 inPublished:November 4, 2003Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3540205357

ISBN - 13:9783540205357

Look for similar items by category:

Reviews

Table of Contents

Real-Time Technologies.- Seizing Power: Shaders and Storytellers.- Real-Time Lighting Design for Interactive Narrative.- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.- A Cinematography System for Virtual Storytelling.- Narrativity and Authoring.- Authoring Highly Generative Interactive Drama.- Character-Focused Narrative Generation for Execution in Virtual Worlds.- Managing Authorship in Plot Conduction.- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.- From the Necessity of Film Closure to Inherent VR Wideness.- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors.- Mediation and Interface.- Stories in Space: The Concept of the Story Map.- Mediating Action and Background Music.- The Effects of Mediation in a Storytelling Virtual Environment.- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment.- Group Interaction and VR Storytelling in Museums.- Beyond Human, Avatar as Multimedia Expression.- Virtual Characters.- Building Virtual Actors Who Can Really Act.- The V-Man Project: Toward Autonomous Virtual Characters.- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller.- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data.- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents.- Mixed Reality.- The Art of Mixing Realities.- "Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Reality.- Users Acting in Mixed Reality Interactive Storytelling.- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities.- Applications.- Using Virtual Reality for "New Clowns".- Storytelling for Recreating Our Selves: ZENetic Computer.- A Distributed Virtual Storytelling System for Firefighters Training.- CITYCLUSTER "From the Renaissance to the Megabyte Networking Age" A Virtual Reality & High Speed Networking Project.- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.