VRML 2.0 Sourcebook by Andrea L. AmesVRML 2.0 Sourcebook by Andrea L. Ames

VRML 2.0 Sourcebook

byAndrea L. Ames, David R. Nadeau, John L. Moreland

Paperback | December 31, 1996

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It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
* How to design complex objects for your virtual world using VRML
* How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
* How to animate objects in and write scripts for your 3-D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.
CD-ROM includes:
* All the code for the VRML objects and worlds in the book
* Textures and VRML objects that can be used to create more realistic VRML worlds
* VRML Web browsers, authoring tools, and graphic manipulation tools
* Java and JavaScript code to add behaviors to VRML worlds
* Additional VRML worlds not in the book
ANDREA L. AMES is a Junior Fellow of the SDSC and a technical communication and new communication media expert at Informix Software, Inc. DAVID R. NADEAU is an expert in interactive 3-D computer graphics and is coleader of the VRML research and development effort at SDSC. JOHN L. MORELAND is an expert in programming for interactivity a...
Title:VRML 2.0 SourcebookFormat:PaperbackProduct dimensions:688 pages, 9.2 × 7.58 × 1.51 inShipping dimensions:9.2 × 7.58 × 1.51 inPublished:December 31, 1996Publisher:WileyLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0471165077

ISBN - 13:9780471165071


Rated 4 out of 5 by from VRML Very complicated for a beginner. Maybe for an advanced expert. Need to know some HTML.
Date published: 2003-01-12

Table of Contents

Preface ix

Acronyms and Abbreviations xiii

Notation xvii

1 Introduction 1

2 Use of satellites for VSAT networks 47

3 Operational aspects 79

4 Networking aspects 99

5 Radio frequency link analysis 171

Appendices 239

References 265

Index 267

From Our Editors

This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds