Wrath of Ashardalon: A D&d Boardgame by Peter LeeWrath of Ashardalon: A D&d Boardgame by Peter Lee

Wrath of Ashardalon: A D&d Boardgame

Contribution byPeter Lee

Other | February 15, 2011

Pricing and Purchase Info

$66.74 online 
$74.99 list price save 11%
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A cooperative game of adventure for 1–5 players set in the world of Dungeons & Dragons®.

A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon. Who will survive the perils of Wrath of Ashardalon™?
Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
This game includes the following components:
• 42 plastic heroes and monsters
• 13 sheets of interlocking cardstock dungeon tiles
• 200 encounter and treasure cards
• Rulebook
• Scenario book
• 20-sided die
Title:Wrath of Ashardalon: A D&d BoardgameFormat:OtherDimensions:12.4 × 12.4 × 4.78 inPublished:February 15, 2011Publisher:Wizards Of The Coast PublishingLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0786955708

ISBN - 13:9780786955701

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Rated 5 out of 5 by from Good great entry for kids into Tabletop RPG Uses a light 4th edition mechanic for the game which works great on a boardgame format. Easy to pick-up and play one-shots. Has campaign rules built in and is easy for non-D&D players to pickup and just play. Everything is setup for you character, adventure, and token wise. This is not a replacement for an RPG as it lacks depth there. If you just want to a dungeon crawler though it works. Great for solo play and you cannot beat the value of the miniatures you get in this game that is what makes it 5 stars.
Date published: 2017-03-02
Rated 4 out of 5 by from Unique dungeon Crawler For a dungeon crawler, Wrath of Ashardalon (i will use the acronym WOA) can be short (30 to 45 minute) to medium (1h30 to 2h) depending of the scenario chosen. It is a breeze to learn, only use a twenty sided die (included) and it tile system was unique at the time it got out. I would recommand to print out players aid, you can find some on Boardgamegeek.com. There is some player aid that come with the game but they are printed on a poker sized cardstock and it feel a little bit incomplete. The miniature are gorgeous and plenty, and if you are into roleplaying or wargaming they are worth the price. The box when opened close nicely and tight. You have to remove the counter from multiple die cast sheet and put them back in the box under the insert. The tiles sport nice artwork, they represent a dry underground of a montain castle. There is sveral type of card, the hero card, the monster card (they each have a matching miniature), the treasures cards (you draw them when you kill a monster) and the encounter deck wich is a really nasty deck of event, you have to draw one of those each round you do not reveal a tile. There is a updated rulebook (compared to castle Ravenloft), a scenario booklet, lot of counter, for trap, treasure, item quest and so on. Ten scenario are included in the scenario booklet and more can be find on hasbro website. Each player have to choose a character, and for each of them you have several powers card to choose from that will be used to attack and represent their special abilities. Each round, player move their character, use a power card to attack or do something else, then they explore a new area if they can (draw a tile), if they do they draw a monster to place on that tile, if they do not draw a tile they draw a encounter card, and then it is the villain phase where the main villain is activated and the monster that this player own, in the order he draw them. The fact that you have to draw a differant tile each time you want to explore a new area make map generation a random process. Gameplay is fast and some player might find that they dont do that much in a turn but for other it is a highlight, since a turn of the table can be done really fast. Wrath of Ashardalon, Castle Ravenloft and Legend of Drizzt are compatible with each other, acting as expansion and stand alone game; that family of games is called the Dungeon adventure system. The differences between Castle Ravenloft and Legends of drizzt are few: one of them is the fact WOA is easier than Castle Ravenloft but a tad bit harder than Legend of drizzt. Castle Ravenloft have monster tokens, to randomize how many monster you put on a revealed tile (instead of one) and Legend of drizzt has improved hero powers and rules (which make the game easier but make its learning curve lightly steeper). Wrath of ashardalon has a system to include allies, which are mostly monster that are on your side. Also, it include a basic campaign system that is just a really long scenario. It include treasure tokens to randomize how many treasure you get each time you kill a monster (instead of one). I would suggest WOA for younger player, Castle Ravenloft for a harder experience. On the other hand Legend of drizzt is the newest game of those three and it show with it improved tile art and it updated rules. If you want to expand the game, dungeon command include inside each of it box cards for the dungeon adventure system, so if you want more allies (Heart of Cormyr) or more monsters (sting of loth, tyranny of goblin, curse of the undeath and blood of grumich) you can buy those to expand WOA. I feel they are worth it if you do roplaying game or if you like the dungeon command game, especially since here on indigo they are cheaper than anywhere else in Canada (30$, free shipping). In fact, Castle Ravenloft, wrath of Ashardalon and Legend of drizzt are way cheaper here than anywhere else i've seen in Canada. Two Thumb up!
Date published: 2013-02-19