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indigoComputers


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Learning OpenCV 3.0 puts you in the middle of the expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable…

Penetration Tester's Open Source Toolkit

by Jeremy Faircloth

|This title releases November 1, 2016

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Penetration Tester's Open Source Toolkit, Fourth Edition continues the tradition of this excellent training toolkit on open source tools, providing a great reference on the open source tools that are available today, teaching users how to take advantage of…

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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic…

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Software Defined Networks: A Comprehensive Approach, Second Edition provides in-depth coverage of the technologies collectively known as Software Defined Networking SDN . The book shows how to explain to business decision-makers the benefits and risks in shifting…

Functional And Reactive Domain Modeling

by Debasish Ghosh

|This title releases October 31, 2016

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Functional and Reactive Domain Modeling teaches readers how to think of the domain model in terms of pure functions and how to compose them to build larger abstractions. It begins with the basics of functional programming and gradually progresses to the advanced…

Model-driven Development: A Practical Approach

by Jon Whittle

|This title releases October 15, 2016

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Model-driven development (MDD) has been promoted as a natural progression in the development of software systems, but the hype has significantly outweighed the available evidence of its successful use in practice. This book finally reveals the truth about…

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Too often, software designers lack an understanding of the effect of design decisions on such quality attributes as performance and reliability. This necessitates costly trial-and-error testing cycles, delaying or complicating rollout. This book presents a new,…

An Introduction To Unreal Engine 4

by Andrew Sanders

|This title releases October 27, 2016

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This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints…

Game Physics Applied: Wheeled Vehicle Dynamics

by James Steele

|This title releases November 26, 2016

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Vehicle physics exist in many of today¿s games, from open world adventures to traditional racing games. The choice of topics in this book is tightly focused to enable experienced games programmers to understand the complexity of the physical forces involved and…